AC Spotlight: The Everbright Archive
We sat down with Sphinx, the Game Master of The Everbright Archive.
Today, we’re diving into the mind of Sphinx, the creative force and Game Master behind the Everbrite Archive.
If you’re tired of the same old d20 tropes and are looking for something that breaks the mold of traditional actual plays, you’re in the right place. Sphinx isn’t just running a game; they are crafting a multi-genre anthology that champions indie systems.
What is the Everbrite Archive?
The Everbrite Archive isn’t your typical "season-based" show. Instead, Sphinx operates in Cycles.
The Format: An actual play anthology podcast.
The Goal: Groups of four players tackle a full story over 10 to 20 episodes.
The Twist: No D&D, No Pathfinder, No World of Darkness. Sphinx is on a mission to give the spotlight to the "indie" gems of the TTRPG world. Their inaugural story, ironically titled The Last Story, uses Fabula Ultima—a system heavily inspired by JRPGs like Final Fantasy and Chrono Trigger.
"It’s a highly customizable system... if you like Final Fantasy Online, here is what this would be like as a TTRPG." — Sphinx
The Sphinx Style: Rule of Cool & Worldbuilding
Sphinx has one rule that is non-negotiable: The Map. During Session Zero, Sphinx presents a map with blank spaces. Every player must pick a location and answer five questions to build a city or civilization.
"We build the skeleton; you guys build the muscles."
The Labor of Love: Music and Tech
What sets the Everbrite Archive apart is the "one-man-band" energy Sphinx brings to the production. Not only are they the GM and editor, but Sphinx is also the composer. Every note of music you hear is original, designed to perfectly match the "vibe" of the story.
You can find Sphinx and the The Everbright Archive crew here.