Seat Tiers, Tipping, and In-Person Tickets
A table-side update: pick your seat and price when you book, tip your GM after a great session, hand out QR tickets for in-person games, and invite a whole guild with one link.
🎟️ Seat Tiers
GMs can now offer a seat at more than one price — a Basic, a Standard, and a Premium tier — and players pick the one that fits when they book. Changed your mind? Switch your seat up, down, or back to Standard right from the game page, and hop on the waitlist when a game is full. One note: tier switches lock 48 hours before a session, so seats are settled heading into game night.
💸 Tip Your GM
Ran a great session? You can leave your GM a tip. The tip window shows the real cost and your wallet balance up front, so there are no surprises.
🎫 In-Person QR Tickets
Booked an in-person game? You'll get a QR ticket to show at the table — pull it up with the "Show Ticket Code" button for a clean check-in.
🛡️ Guild Invites
Share one link and let anyone join your guild — no more inviting people one at a time.
🔔 Notifications
New-message emails — per message, or a once-a-day unread digest, your choice — plus alerts when you receive a tip or a seat tier changes.
🐛 Fixes & Improvements
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D&D Beyond import now matches your sheet — ability scores, hit points, and AC come across correctly, including racial and feat bonuses, magic items, and class features like Unarmored Defense.
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Virtual Tabletop: approved players can open the tabletop before the GM arrives.
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You can now add a contact email to your profile, separate from the one you sign in with.
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In-person games show a badge, a map pin, and an event chip on the game card.
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GMs can tag their profile with identity tags so players can find the right table.
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One-shot games are no longer blocked from creation by a player-minimum setting.
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Character creation can pre-fill from a linked token — build a sheet straight from the tabletop.
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Virtual Tabletop: corrected stat and status icons, the light tool only places on left-click, and lights delete in a single click.